function anim_y(layer_name,x_to,y_to,animType,speed,timeout){	show_layer(layer_name);	x_from = position_x_of_layer(layer_name);	y_from = position_y_of_layer(layer_name);	delta_x = (x_to - x_from)/speed;	delta_y = (y_to - y_from)/speed;	if (Math.abs(delta_x)!=0) {		delta_x = (2*(delta_x>0) - 1) * Math.max(Math.abs(delta_x),1);	}	if (Math.abs(delta_y)!=0) {		delta_y = (2*(delta_y>0) - 1) * Math.max(Math.abs(delta_y),1);	}		move_layer(layer_name,x_from + delta_x,y_from + delta_y);		if (Math.abs(delta_y)>=1) {		setTimeout("anim('"+layer_name+"',"+x_to+","+y_to+","+animType+","+speed+","+timeout+")",timeout);	} else {		// flag pour anim suivante : array [anim1, anim2, ...]	}}var min_speed = 5;function anim(layer_name,x_to,y_to,animType,speed,timeout){	show_layer(layer_name);	//x_from = position_x_of_layer(layer_name);	y_from = position_y_of_layer(layer_name);	//delta_x = (x_to - x_from)/speed;	delta_y = (y_to - y_from)/speed;	/*	if (Math.abs(delta_x)>min_speed) {		delta_x = (2*(delta_x>0) - 1) * Math.abs(delta_x);	} else if (Math.abs(delta_x)!=0) {		delta_x = (2*(delta_x>0) - 1) * min_speed;	}	*/	if (Math.abs(delta_y)!=0) {		delta_y = (2*(delta_y>0) - 1) * Math.max(Math.abs(delta_y),min_speed);	}		//	if (Math.abs(delta_y)>min_speed || Math.abs(delta_x)>min_speed) {	if (Math.abs(y_to - y_from)>min_speed) {		move_layer_y(layer_name,y_from + delta_y);		setTimeout("anim('"+layer_name+"',"+x_to+","+y_to+","+animType+","+speed+","+timeout+")",timeout);	} else {		move_layer_y(layer_name,y_to);		// flag pour anim suivante : array [anim1, anim2, ...]	}}function anim_banner_h(layer_name,x_from,y_from,xi,x_to,height,speed,timeout,pos_x,pos_y) {		delta_x = (x_to - xi)/speed;	if (Math.abs(delta_x)!=0) {		delta_x = (2*(delta_x>0) - 1) * Math.max(Math.abs(delta_x),1);	}	xi += delta_x;	clip_layer(layer_name,x_from,y_from,xi,y_from+height);		//if (Math.abs(delta_x)>=1) {	if (xi<x_to-2) {		setTimeout("anim_banner_h('"+layer_name+"',"+x_from+","+y_from+","+xi+","+x_to+","+height+","+speed+","+timeout+","+pos_x+","+pos_y+")",timeout);	} else {		x_to = pos_x;		y_to = pos_y - 20;		speed = 100;		animType = 0;		anim(layer_name,x_to,y_to,animType,speed)		// flag pour anim suivante : array [anim1, anim2, ...]	}	}